#ifndef Mario_h
#define Mario_h

//Define structures and define them as types
typedef struct character_s {
  uint8_t x, y, state, color[3];
}character;

typedef struct scene_s {
  uint8_t set, color[3];
}scene;

typedef struct color_s {
  char symbol;
  uint8_t color[3];
}color;
           
#endif
